> System.IO.FileNotFoundException: Error loading "Content\Monocle\MonocleDefault.xnb". ContentLoadException: Error loading "Monocle\MonocleDefault". Hi- I'm trying to run on Windows 10 and keep getting this error log, tried all of the steps above: Make sure the desktop is not locked, and that no other application is running in full screen mode.Īvoid running under Remote Desktop or as a Windows service.Ĭheck the display properties to make sure hardware acceleration is set to Full.Īt .FindBestPlatformDevice(Boolean anySuitableDevice)Īt .FindBestDevice(Boolean anySuitableDevice)Īt .ChangeDevice(Boolean forceCreate)Īt (Int32 width, Int32 height, Int32 windowWidth, Int32 windowHeight, String windowTitle, Boolean fullscreen) in C:\Projects\C#\Celeste\Celeste\Celeste\Monocle\Engine.cs:line 50Īt () in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 60Īt (String args) in C:\Projects\C#\Celeste\Celeste\Celeste\Celeste.cs:line 409 Verify that a suitable graphics device is installed. NoSuitableGraphicsDeviceException: Could not find a Direct3D device that supports the XNA Framework HiDef profile. Hey I got Celeste around 2 days ago and whenever I try to load it I get same error log: I've tried rebooting my computer, reinstalling the game from itch.io, and reinstalling from the itch app, with no success. This is from the error log :Īt (wrapper managed-to-native) MojoShader.INTERNAL_glBestProfile(MojoShader/MOJOSHADER_glGetProcAddress,intptr,MojoShader/MOJOSHADER_malloc,MojoShader/MOJOSHADER_free,intptr)Īt MojoShader.MOJOSHADER_glBestProfile (MojoShader+MOJOSHADER_glGetProcAddress lookup, System.IntPtr lookup_d, MojoShader+MOJOSHADER_malloc m, MojoShader+MOJOSHADER_free f, System.IntPtr malloc_d) in :0Īt .OpenGLDevice.ctor (.PresentationParameters presentationParameters, .GraphicsAdapter adapter) in :0Īt 2_FNAPlatform.CreateGLDevice (.PresentationParameters presentationParameters, .GraphicsAdapter adapter) in :0Īt .GraphicsDevice.ctor (.GraphicsAdapter adapter, .GraphicsProfile graphicsProfile, .PresentationParameters presentationParameters) in :0Īt .CreateDevice () in :0Īt .get_GraphicsDevice () in :0Īt .InitializeGraphicsService () in :0Īt .get_GraphicsDevice () in :0Īt _MaxScale () in :0Īt () in :0Īt () in :0Īt (System.String args) in :0 Hi Noel, I'm actually trying to launch Celeste on macOS High Sierra, and it keeps crashing.
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